Website powered by

Call of Duty: WW2 -- Liberation

Establishing shot of the lobby. Created all interior architecture in-engine. Set dressed using a combination of original assets (coffee tables, sideboard, desk) and existing assets. Used a combination of pre-existing and original materials.

Establishing shot of the lobby. Created all interior architecture in-engine. Set dressed using a combination of original assets (coffee tables, sideboard, desk) and existing assets. Used a combination of pre-existing and original materials.

Lobby from above. Created all interior architecture in-engine. Set dressed using a combination of original assets (coffee tables, sideboard, desk) and existing assets. Used a combination of pre-existing and original materials.

Lobby from above. Created all interior architecture in-engine. Set dressed using a combination of original assets (coffee tables, sideboard, desk) and existing assets. Used a combination of pre-existing and original materials.

Lobby offshoot area. Created all interior architecture in-engine. Set dressed using existing assets and materials.

Lobby offshoot area. Created all interior architecture in-engine. Set dressed using existing assets and materials.

Hallway. Created all interior architecture in-engine. Set dressed using a combination of original assets (banquet) and existing assets. Used a combination of pre-existing and original materials. Elevator section on the right made by Alex Kreeger.

Hallway. Created all interior architecture in-engine. Set dressed using a combination of original assets (banquet) and existing assets. Used a combination of pre-existing and original materials. Elevator section on the right made by Alex Kreeger.

Lounge with overturned pool table. Created all interior architecture in-engine. Set dressed using a combination of original assets (coffee table) and existing assets and materials.

Lounge with overturned pool table. Created all interior architecture in-engine. Set dressed using a combination of original assets (coffee table) and existing assets and materials.

The Bullpen. Created all interior architecture in-engine. Set dressed using a combination of original assets (desks, file desks) and existing assets and materials.

The Bullpen. Created all interior architecture in-engine. Set dressed using a combination of original assets (desks, file desks) and existing assets and materials.

Small Office. Created all interior architecture in-engine. Set dressed using a combination of original assets and materials (desks, file desks, wood floors) and existing assets and materials.

Small Office. Created all interior architecture in-engine. Set dressed using a combination of original assets and materials (desks, file desks, wood floors) and existing assets and materials.

Officer's Office. Created all interior architecture in-engine. Set dressed using existing assets and a combination of original and preexisting materials.

Officer's Office. Created all interior architecture in-engine. Set dressed using existing assets and a combination of original and preexisting materials.

Officer's Lounge. Created all interior architecture in-engine. Set dressed using a combination of existing assets and original assets and a combination of original and preexisting materials.

Officer's Lounge. Created all interior architecture in-engine. Set dressed using a combination of existing assets and original assets and a combination of original and preexisting materials.

Conference Room. Created all interior architecture in-engine. Set dressed using a combination of original assets and materials (sideboard, wood screen, wood floors) and existing assets and materials.

Conference Room. Created all interior architecture in-engine. Set dressed using a combination of original assets and materials (sideboard, wood screen, wood floors) and existing assets and materials.

Conference Room. Created all interior architecture in-engine. Set dressed using a combination of original assets and materials (sideboard, wood screen, wood floors) and existing assets and materials.

Conference Room. Created all interior architecture in-engine. Set dressed using a combination of original assets and materials (sideboard, wood screen, wood floors) and existing assets and materials.

Hallway. Created all interior architecture in-engine. Set dressed using existing assets and a combination of existing and original materials.

Hallway. Created all interior architecture in-engine. Set dressed using existing assets and a combination of existing and original materials.

Call of Duty: WW2 -- Liberation

This is my work from Call of Duty: World War 2. Single player map: Liberation. Set inside the Paris Police Headquarters that has been converted to the Nazi headquarters.

I was responsible for the interior architecture and set dress of the lobby, bullpen, as well as many of the offices, hallways, conference rooms, lounges and all of the stairwells in the map. Collaborated with Art Director (Eric Spray) to create the looks that drove many of the interior spaces of the map.